DEMO Update 1.3 Available Now! (INCLUDES A NEW LEVEL!)
Loppy: Planet Hopper [DEMO] » Devlog
Greetings, humans!
Thank you to those who have played the DEMO and have enjoyed what Loppy & Co. have in store, I've been working hard on bug fixes and updates, and I'm pleased to announce that a new update has been released!
PATCH NOTES:
- You can now damage enemies during I-frames.
- You can now slide on slopes by holding ↓.
- Dodge move inputs have been altered, instead of skidding and pressing the "Telekinesis" button, you can now press ↓ and the "Telekinesis" button to dodge.
- An attempt was made to prevent the character from "entering the void" after being left behind by the metro in Level 1-4.
- Level 1-1's layout has been slightly altered, more specifically in the "Pastry Mixing" section, in order to make the section stand out more.
- A semisolid platform has been added to Level 1-2's ending section.
- Level 1-3's layout has been altered to remove upside down slopes on ceilings to prevent the Banditon's horizontal velocity from cancelling out when in contact.
- You can now restart and pause the Fliplight's timer if you stand on a sensor, this was added in order to give better flow to Level 1-2.
- Pastries from the Vending Machine have been given a slight resting timer so that the player can have time to store them in the inventory if necessary.
- Metro's speed has been decreased in order to tone down the difficulty.
- Fixed level timer not resetting back to 0 during "Level Clear" screen.
- Thrown objects now have horizontal velocity.
- Slopes have been modified in order to stop any entity from clipping through them, which was a result of its collision being a single weak line, now a 3 point polygon.
- The following player animations have been added:
- An animation has been added that shows up when you fall for a long time or when you've fallen off an edge.
- An animation has been added that shows up when jumping while running.
- Undefeated enemies now react to Telekinesis, showing resistance to the action in question.
- Certain pieces of dialogue have been altered in an attempt to fix grammar issues/clarify certain mechanics.
- Button icons have been modified to make them easier to understand.
- "Control Configuration" menu has been modified to add the following:
- Added a reset button that is activated by hovering over it or by pressing the "Jump" button.
- It is no longer possible to assign the same key/controller button to different in-game actions.
- You can now fast-forward through cutscenes by holding the "Run" button.
- "Out-of-Bounds" indicator has been reimplemented from the 2021 DEMO.
- Kicking can now be used to move faster if used right.
- ... AND LAST BUT NOT LEAST, Level 1-5 has been added to the level roster, this contains a brand new level intro/boss, in which Loppy & Co. will travel to the monochrome-colored and devoid-of-life Rang Tang INC. mall!
Hope you enjoy, and if there's anything amiss in this update, let me know by sending an email to qqnutgames@gmail.com!
Files
Loppy: Planet Hopper - 2023 DEMO (Windows) 54 MB
Sep 25, 2023
Loppy: Planet Hopper - 2023 DEMO (Other OS) 50 MB
Sep 25, 2023
Get Loppy: Planet Hopper [DEMO]
Loppy: Planet Hopper [DEMO]
An out-of-this-world 16-bit styled platformer with a TASTY twist~!
Status | In development |
Author | QQnut Games |
Genre | Platformer |
Tags | 16-bit, 2D, Aliens, Pixel Art |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
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